Egamitfos

Egamitfos

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Houdini shattered object animation to Softimage Jan. 7, 2011, 6:19 p.m.

oleg
FBX doesn't really support geometry with changing vertex count. We did manage to kind of find a way around it, so you should get something in - however, it'll be in the form of disjoint triangles that will need to be welded together (and possibly smoothed). So yes, OBJ sequences are a better solution in this case.

But why it works for Maya? :roll:

Houdini shattered object animation to Softimage Dec. 24, 2010, 10:25 a.m.

Thanks, I thought so, that in the end I have to deal with OBJ sequences…

Houdini shattered object animation to Softimage Dec. 19, 2010, 5:38 a.m.

I know FBX works ok for Maya, even Make Breakable export. Just put the fbx into Maya - that's it, I did nothing else about it. But it's kinda a no-go for Softimage… Here's a test FBX for Maya.

MDD works not for dynamicly shattered stuff, sad but true. I shattered it with Shatter so that it has all the points and they don't change. Then I rendered MDD for each object, took FBX and MDDs into Modo 501 first - should be tweaked to get it nice. Then tried Softimage - FBX brought no luck, FBX+MDD - well, it looks strange.