Isham Le Tenoux
ElPolloLoco6498
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Recent Forum Posts
Emit light from an image sequence July 7, 2019, 3:44 p.m.
Hi!
I want to create a material that can emit light from an image sequence. I created a principled shader, i used an image sequence for the emission color, but mantra only renders one frame, there is no animation.
Do you guys know how to solve this issue. That would help me a lot.
Thanks for helping !
I want to create a material that can emit light from an image sequence. I created a principled shader, i used an image sequence for the emission color, but mantra only renders one frame, there is no animation.
Do you guys know how to solve this issue. That would help me a lot.
Thanks for helping !
Extract RGBA channel informations from texture May 22, 2019, 12:32 p.m.
Thanks a lot it works ! i'm going to continue my terrain now
Extract RGBA channel informations from texture May 22, 2019, 7:18 a.m.
Hi thanks for stopping by !
I'm currently making a Terrain. I have used the heightfield tool to create maps in order to texture my terrain. The “heightfield output” node generates packed textures. Each terrain layer(beckrock, sediment, water, flow) is stored inside a color channel. I want to extract the color information from my texture.
How would you go about extracting color information(R,G,B,A) from a texture map inside the material tab ?
I tried modifying the channel parameter inside a texture node but it didn't work.
Thank you for your time.
ElPolloLoco6498
I'm currently making a Terrain. I have used the heightfield tool to create maps in order to texture my terrain. The “heightfield output” node generates packed textures. Each terrain layer(beckrock, sediment, water, flow) is stored inside a color channel. I want to extract the color information from my texture.
How would you go about extracting color information(R,G,B,A) from a texture map inside the material tab ?
I tried modifying the channel parameter inside a texture node but it didn't work.
Thank you for your time.
ElPolloLoco6498