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Recent Forum Posts

Adding vex and rendermand shaders and dialogues March 27, 2007, 6:41 a.m.

One of the best features of a program such as Houdini is the ability to write and add your own vex and renderman shaders, however the process appears to have varied as new editions of houdini are released.

My question is which is the best workflow to use to add shaders to houdini (I am using version ‘8’ ) and where is the best location to place the dialogue files produced once slo shaderfiles are compiled using rmands.

One houding manual I have read (houdini ‘5’ ) suggested placing the dialogue files .ds in a directory on your personal $JOB directory called /config/Shaders.

Another internet posting suggested sidefx recommended building a file stucture in $JOB/shaders/shop/dispalcement, light. surface etc. essentially grouping the dialogue files into the files rmands places them into. The posting was silent on the matter of where to place the shader files themselves

I would be grateful for any help in this matter.


While on this subject which is the best project structure to use in you job directory, Maya and XSI stucture this for you when you request it on opening a project.

Using Renderman in Houdini March 22, 2007, 7:28 a.m.

Having searched several forums for advice and examined both Pixar and Sidefx manuals on the instillation of prman and the renderman Artist tools,

I was wondering if there was a simple written tutorial on connecting and using Houdini and Renderman seamlessly.

My own experience shows that once the environmental variables and the correct paths are set, issues can still arise in houdini consol, and so I was hoping there was help somewhere on this process.