Hendrik Freuer
Hendolph
About Me
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
weird dark lines where ocean intersects with geometry Oct. 24, 2020, 6:40 p.m.
thanks for the answer jsmack.
I also just realized that ocean spectrums are heightfields now (introduced in H16). that pretty much explains it as well.
I also just realized that ocean spectrums are heightfields now (introduced in H16). that pretty much explains it as well.
weird dark lines where ocean intersects with geometry Oct. 24, 2020, 5:56 a.m.
I don’t suppose any has an answer to my displacement texture question as well?
Last time I used the ocean tools for a job (probably 5ish years ago), I remember having to select the exported texture in the oceansurface shader. And now there is no parameter for it. Makes me wonder if I still need to export the texture at all.
Last time I used the ocean tools for a job (probably 5ish years ago), I remember having to select the exported texture in the oceansurface shader. And now there is no parameter for it. Makes me wonder if I still need to export the texture at all.
weird dark lines where ocean intersects with geometry Oct. 24, 2020, 5:43 a.m.
thanks Martin, this definitely helped when I set it to 0.00001 from 0.001. didn't remove it completey, but it's a lot less visible. It did however create weird striation artefacts in the direct shadow pass, that are not visible in the beauty, but become visible when I decrease it further. But I don't think I need to decrease it further. If it's still visible I can probably also mask the intersection area somehow and lower the opacity.
anyway, thank you so much for your help!
anyway, thank you so much for your help!