INHELLER
INHELLER
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flip fluid tank question June 23, 2012, 1:01 p.m.
Try to mimic it width animated procedural texture. Or play width simulations without turning off the boundaries. Liquid must go away without boundaries - it's just spreads out because of gravity force.
Troubles with scaling simulation & rendering it June 23, 2012, 12:43 p.m.
Sorry, Houdini now unavailable for me, so I can't give exact instructions, but.
Idea! You can try to connect channels of “scaled” camera to the channels of original camera multiplied by scaling. Like: “ch(”../origCamera/tx)*0.5". Perhaps, you must do more work, but principle is something like this.
Idea! You can try to connect channels of “scaled” camera to the channels of original camera multiplied by scaling. Like: “ch(”../origCamera/tx)*0.5". Perhaps, you must do more work, but principle is something like this.
Troubles with scaling simulation & rendering it June 23, 2012, 12:07 p.m.
What if render scene and simulations in different layers and merge them in a composing stage? Just create a new camera and reanimate it same as the scene camera, but “scaled down”. Or, there must be a way to write a script, that will scale down animation to.
Again, sorry for my English.
Again, sorry for my English.