J. Price
J. Price
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limiting particle numbers Jan. 16, 2003, 5:48 p.m.
If you want to use a constant birth rate instead of impulse you could do
Impulse Act. = 0
Const. Act = 1
Const. Birth Rate = (100-$NPART)*($FPS)
If you want to vary the amount of particles so its not always 100 you could set Const. Birth Rate to (100-$NPART)*($FPS)*rand($F), which will generate different amounts of particles each frame, but it will keep your total particles from going above 100.
J. Price
Impulse Act. = 0
Const. Act = 1
Const. Birth Rate = (100-$NPART)*($FPS)
If you want to vary the amount of particles so its not always 100 you could set Const. Birth Rate to (100-$NPART)*($FPS)*rand($F), which will generate different amounts of particles each frame, but it will keep your total particles from going above 100.
J. Price
limiting particle numbers Jan. 16, 2003, 5:20 p.m.
This might be simplifying too much but what about
Impulse Activation = 1
Impulse Birth Rate = 100 - $NPART
Const. Activation = 0
J. Price
Impulse Activation = 1
Impulse Birth Rate = 100 - $NPART
Const. Activation = 0
J. Price
Change Log Jan. 11, 2003, 2:14 a.m.
Since Side Effects is always working hard on Houdini and releasing new builds is there a change log available? Or an area with release notes? I'm always up for bug fixes, but its nice to see what is fixed. I've seen messages about a “journal” but I have a feeling that is for people with support contracts. Anything us Apprentice users can nibble at?
Thanks,
J. Price
Thanks,
J. Price