Jason Miller234
Jason Miller234
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Broken OBJ files. Can I somehow create Polys from just Verts April 30, 2015, 3:54 p.m.
Holy crap that worked. Thank you! I used VDB from Particles. I assume that is what you meant. Do I have to add another node to export this as a new OBJ? I need to make sure this works before I get a Houdini Indie license.
EDIT: Nevermind that export thing. I figured it out. But, I do have one last question. It appears that it's creating some sort of thickness to the mesh, as in I can tell it's hollow on the inside. I also noticed the thickness increased the overall scale of the object. Is there a way around these issues? If not, I'm more than satisfied. Thanks again!
EDIT: Nevermind that export thing. I figured it out. But, I do have one last question. It appears that it's creating some sort of thickness to the mesh, as in I can tell it's hollow on the inside. I also noticed the thickness increased the overall scale of the object. Is there a way around these issues? If not, I'm more than satisfied. Thanks again!
Broken OBJ files. Can I somehow create Polys from just Verts April 30, 2015, 2:55 p.m.
arctor
yeah - inside…
the top node is an ‘Object’, inside you'll see a file SOP (Surface OPerator)
I appreciate you trying to help, but I don't understand. I don't know how to connect anything to make logical sense of it all. I think I'm going to give it up since the clock is ticking on the project. I'll have to revisit this later when I have time to properly learn Houdini.
Broken OBJ files. Can I somehow create Polys from just Verts April 30, 2015, 2:53 p.m.
arctor
I don't have access to it at the moment but you might want to try MeshLab
http://meshlab.sourceforge.net/ [meshlab.sourceforge.net]
it has a few ways to re-construct geometry
Yes, I'm trying that too. I'm about to give up.