Jean-Luc Gason
Jean-Luc Gason2
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Secondary particles problem Dec. 18, 2015, 2:22 a.m.
Hi
I'm trying to achieve an “ocean spray” effect, for this I use the @cusp attribute of the wave sim and then group point with a “@cusp < -0,2” filter so I get a group with only the highest point of wave edge.
I then feed this group to a POPNET as point source to emit primary particles, and then feed that poppet in another poppet to emit secondary particles.
I get the effect I want until +- frame 45, then some wild secondaries appears and ruin the effect. Can't find why those secondaries appear as no primaries are emitting them.
I'm linking the projet, if someone has an idea…
Thanks
I'm trying to achieve an “ocean spray” effect, for this I use the @cusp attribute of the wave sim and then group point with a “@cusp < -0,2” filter so I get a group with only the highest point of wave edge.
I then feed this group to a POPNET as point source to emit primary particles, and then feed that poppet in another poppet to emit secondary particles.
I get the effect I want until +- frame 45, then some wild secondaries appears and ruin the effect. Can't find why those secondaries appear as no primaries are emitting them.
I'm linking the projet, if someone has an idea…
Thanks