
Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | Character Rigging | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | Destruction FX | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
LiveRender Node Sept. 2, 2025, 3:06 p.m.
robp_sidefx
The issue with the multiple active renders not being different is fixed in 21.0.461 ... thanks again for flagging it!
That was fast, thx!

LiveRender Node Aug. 29, 2025, 5:52 a.m.
I love the new LiveRender node, great workflow improvement! Before I put in some RFEs I'd like to float a few things.

When using 2 LiveRender nodes I was sort of expecting/hoping it to work as multiple clone renders, where one torus would show with a red material in the gallery and the other would look grey. I can sort of guess why this wouldn't work but maybe it can be made to work like this? If there is a technical obstacle that prevents it from working at all maybe it could work a bit more smart by auto stopping/starting other active live renders depending on the current one selected in the gallery. Now it just flickers between outputs before settling for one or the other with unexpected results.
Also starting/stopping a live render generates a new snapshot each time, which sort of makes a mess in the bottom row of the gallery after working for some time. Maybe a 'pause' button for the live renders would help here? And/or piggyback it to the 'pause render updates' viewport toolbar button. I guess workflow wise one wants to pause the render when doing some complex modifications during which you don't want any render updates so a global pause button would makes sense.
And last, what about a 'RenderClone' node that works like the LiveRender node but sets up a render clone? That would make it a bit easier to manage compared to setting up things manually though the clone manager.
Anyways, good updates!
When using 2 LiveRender nodes I was sort of expecting/hoping it to work as multiple clone renders, where one torus would show with a red material in the gallery and the other would look grey. I can sort of guess why this wouldn't work but maybe it can be made to work like this? If there is a technical obstacle that prevents it from working at all maybe it could work a bit more smart by auto stopping/starting other active live renders depending on the current one selected in the gallery. Now it just flickers between outputs before settling for one or the other with unexpected results.
Also starting/stopping a live render generates a new snapshot each time, which sort of makes a mess in the bottom row of the gallery after working for some time. Maybe a 'pause' button for the live renders would help here? And/or piggyback it to the 'pause render updates' viewport toolbar button. I guess workflow wise one wants to pause the render when doing some complex modifications during which you don't want any render updates so a global pause button would makes sense.
And last, what about a 'RenderClone' node that works like the LiveRender node but sets up a render clone? That would make it a bit easier to manage compared to setting up things manually though the clone manager.
Anyways, good updates!
Moving packages/tools to 20.5 Python311 Aug. 18, 2025, 3:58 a.m.
rrbAAburadyhey can you share the "python3.11libs" file plzkodraThat worked amazing!
Just change the folder named python3.10libs to python3.11libs
It's all available from here:
https://bitbucket.org/jcdeblok/jdb_houdinitoolkit/src/master/ [bitbucket.org]