Jules Stevenson
Jules Stevenson
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            Recent Forum Posts
Animated visibility to Unity via FBX character ROP? June 6, 2025, 12:07 p.m.
 Hey all,
Has anyone had any joy in exporting animated visibility to Unity (which is apparently doable via Maya / Max through animating the visibility, this imports as animating the visibility of the mesh renderer component).
I've tried using the visibility node on the rest geometry, didn't work. I'm wondering if there's an attribute I can set (like fbx_material_name)?
Any ideas much appreciated.
Jules
            Has anyone had any joy in exporting animated visibility to Unity (which is apparently doable via Maya / Max through animating the visibility, this imports as animating the visibility of the mesh renderer component).
I've tried using the visibility node on the rest geometry, didn't work. I'm wondering if there's an attribute I can set (like fbx_material_name)?
Any ideas much appreciated.
Jules
very Slow SopCharacterImport (convert to agent / sort roots) Jan. 12, 2025, 3:53 p.m.
 Have submitted, thanks 
            very Slow SopCharacterImport (convert to agent / sort roots) Jan. 6, 2025, 10:18 a.m.
 For anyone else ever running into this, I seemed to have found a not very technical workaround to this: Since there's only one root, I just set the max depth in the function to 1 and everything works... 
cheers,
Jules
            cheers,
Jules