Kai Xu

Kai Xu

About Me



Recent Forum Posts

How to take transform as input? Aug. 25, 2019, 8:09 a.m.


I am beginning to experiment with Houdini and Unreal engine, so I want to start with some very simple stuff.

In Houdini I have created an hda that take points as input and generate a network of polycurve.

Then I imported this hda into Unreal Engine, and hope that I can get that polycurve network as output. However the first thing I find out is that I can't take empty actors as input, and I also can't output the curves. Is there anyway to work around this?

Many thanks

DM 1.5 for Houdini 17.5 release June 6, 2019, 1:37 a.m.

Great tool! The new document is really helpful!

Unreal Engine not supported? April 30, 2019, 12:13 a.m.

We will address the PDG link to the UE4 plugin after we address some of the basic (and urgent) issues around the UE4 plugin first.
Hi! Is there an ETA on when can we expect PDG link on UE4? I have a UE4 project coming up and I am planning to use this in it.