Keebler
Keebler
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Recent Forum Posts
Rigging Character Problem March 6, 2010, 8:20 p.m.
You sir, are a saint! Thank you so much graham for your help. I completely looked over those plane arrows when setting up my rig.
Now off to painting weights!
Now off to painting weights!
Knee joints are reversed on Auto Rig?? March 6, 2010, 1:37 a.m.
Hi All,
I posted this topic in the general discussion but with no luck
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.
Thanks!
I posted this topic in the general discussion but with no luck
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.
Thanks!
Rigging Character Problem March 4, 2010, 10:46 p.m.
Hi All,
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. I have attached a couple of images to help clarify what I am saying. If anyone has any suggestions on how to fix this please let me know.
Thanks!
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. I have attached a couple of images to help clarify what I am saying. If anyone has any suggestions on how to fix this please let me know.
Thanks!