Keebler

Keebler

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Recent Forum Posts

Rigging Character Problem March 6, 2010, 8:20 p.m.

You sir, are a saint! Thank you so much graham for your help. I completely looked over those plane arrows when setting up my rig.

Now off to painting weights!

Knee joints are reversed on Auto Rig?? March 6, 2010, 1:37 a.m.

Hi All,

I posted this topic in the general discussion but with no luck

I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.

The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.

Thanks!

Rigging Character Problem March 4, 2010, 10:46 p.m.

Hi All,

I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.

The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. I have attached a couple of images to help clarify what I am saying. If anyone has any suggestions on how to fix this please let me know.

Thanks!