Kjell Strode
Kjell Strode
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Recent Forum Posts
Vellum - Collisions between Shape match pieces and Grain June 13, 2024, 3:29 p.m.
If anyone is also having this issue turn off assume uniform radius under grain collision in the Advanced tab. This will solve some "the number of points in the geometry and constraints do not match" errors.
Crowd agent transition issue July 15, 2019, 11:21 a.m.
Hello,
I have a question about agent transitions. Right now it seems that agents will not accept a triggered activation if they are currently in a transition state. In my example attached the agents start running at frame 5 and should stop running any frame after 15. They won't stop until after transition 1 is complete. Is there a way to interrupt a transitions state blend to transition to another state without setting state transition duration to 0?
-Kjell
I have a question about agent transitions. Right now it seems that agents will not accept a triggered activation if they are currently in a transition state. In my example attached the agents start running at frame 5 and should stop running any frame after 15. They won't stop until after transition 1 is complete. Is there a way to interrupt a transitions state blend to transition to another state without setting state transition duration to 0?
-Kjell
Accessing Agentshapename without stylesheets and unpacking July 10, 2019, 5:07 p.m.
It looks like you can access it using these two vop nodes
agentlayershapes and agentlayername
agentlayershapes and agentlayername