Lumino Nosulga

Luminosus

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Recent Forum Posts

Getting point position with parenting Aug. 16, 2022, 10:55 p.m.

First of all, i'm not really good at houdini, but i just can't get my head around one thing and get it to work the way i want. So, for some reason popnet node (with popvop turb noise) doesn't work when i try and move it from the origin. I'm attaching a video for a showcase

https://youtu.be/-NnRkzqXKu0 [youtu.be]

I'm using a wrangle node with expression (v@v = v@P), but it clearly doesn't work when i move my geo. So instead I've tried using other expression(v@v = v@N) and it gives me that radial velocity but popvop turb noise doesn't work and i can't get that nice effect i got at the very beginning.

I know I can just animate the thing afterwards but I want particles to actually move and react to the movement of a sphere and not just stay still like a solid geometry. PLEASE HELP.
In summary all i want to do is to get the same effect the i got at the very beginning, but to be able to move it around. That's all. If you can help, tell me exactly what to do because I'm new to Houdini

Popnet points animation Aug. 16, 2022, 12:01 a.m.

First of all, i'm not really good at houdini, but i just can't get my head around one thing and get it to work the way i want. So, for some reason popnet node (with popvop turb noise) doesn't work when i try and move it from the origin. I'm attaching a video for a showcase
https://youtu.be/-NnRkzqXKu0 [youtu.be]
I'm using a wrangle node with expression @v = @P, but it clearly doesn't work when i move my geo. So instead I've tried using other expression @v = @N and it gives me that radial velocity but popvop turb noise doesn't work and i can't get that nice effect i got at the very beginning.
I know I can just animate the thing afterwards but I want particles to actually move and react to the movement of a sphere and not just stay still like a solid geometry. PLEASE HELP