Aleksei Shcherbina

LyohaSh

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LOCATION
Minsk, Belarus
WEBSITE

Houdini Skills

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Not Specified

Recent Forum Posts

BEST GAME ART ENVIRONMENT | SUBMISSIONS July 12, 2025, 11:09 a.m.

Friends, I am glad to present my work for the Challenge.
I tried to create a special asset for artists so that when creating an environment they could use this asset to generate beautiful rocks with a waterfall. The idea was that the asset would do all the main work to generate the environment. The artist, in turn, would create only the main forms, as he imagines the future composition. I also understand very well that many artists who work on the environment are not very familiar with effects, so I tried to remove this moment from the pipeline. The artist does not need to go to the effects artist and ask him to make waterfalls for his environment. Waterfalls are created automatically based on the artist's sketches. I also tried to make many settings available so that the artist could create countless variations to his taste. This applies to the settings of the asset itself and the settings of the UE materials that are used in the asset. For the presentation, I generated several examples of the environment and tried to demonstrate different types of waterfalls so that you get the maximum idea of ​​what things can be done.
I hope you like my work and find many useful and interesting solutions for yourself.

All materials in one archive 21Gb (UE5.5, .hip, .hda, manual, renders, references):
SideFX_Challenge.zip [drive.google.com]

BEST GAME ART TOOL | SUBMISSIONS July 12, 2025, 11:09 a.m.

Friends, I am glad to present my work for the Challenge.
I tried to create a special asset for artists so that when creating an environment they could use this asset to generate beautiful rocks with a waterfall. The idea was that the asset would do all the main work to generate the environment. The artist, in turn, would create only the main forms, as he imagines the future composition. I also understand very well that many artists who work on the environment are not very familiar with effects, so I tried to remove this moment from the pipeline. The artist does not need to go to the effects artist and ask him to make waterfalls for his environment. Waterfalls are created automatically based on the artist's sketches. I also tried to make many settings available so that the artist could create countless variations to his taste. This applies to the settings of the asset itself and the settings of the UE materials that are used in the asset. For the presentation, I generated several examples of the environment and tried to demonstrate different types of waterfalls so that you get the maximum idea of ​​what things can be done.
I hope you like my work and find many useful and interesting solutions for yourself.

All materials in one archive 21Gb (UE5.5, .hip, .hda, manual, renders, references):
SideFX_Challenge.zip [drive.google.com]

BEST REALTIME FX | SUBMISSIONS July 12, 2025, 11:08 a.m.

Friends, I am glad to present my work for the Challenge.
I tried to create a special asset for artists so that when creating an environment they could use this asset to generate beautiful rocks with a waterfall. The idea was that the asset would do all the main work to generate the environment. The artist, in turn, would create only the main forms, as he imagines the future composition. I also understand very well that many artists who work on the environment are not very familiar with effects, so I tried to remove this moment from the pipeline. The artist does not need to go to the effects artist and ask him to make waterfalls for his environment. Waterfalls are created automatically based on the artist's sketches. I also tried to make many settings available so that the artist could create countless variations to his taste. This applies to the settings of the asset itself and the settings of the UE materials that are used in the asset. For the presentation, I generated several examples of the environment and tried to demonstrate different types of waterfalls so that you get the maximum idea of ​​what things can be done.
I hope you like my work and find many useful and interesting solutions for yourself.

All materials in one archive 21Gb (UE5.5, .hip, .hda, manual, renders, references):
SideFX_Challenge.zip [drive.google.com]