Maruan Anbaki

Maruan Anbaki

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Recent Forum Posts

GetInt can only be called from the main thread. May 2, 2015, 7:53 a.m.

thank you for the response.

GetInt can only be called from the main thread. April 17, 2015, 8:48 a.m.

Hello,

I'm having some weird errors with any otl that I import in Unity.

the error is:

ArgumentException: GetInt can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEditor.EditorPrefs.GetInt (System.String key) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/Utility.gen.cs:864)
HoudiniHost.getBool (System.String name) (at Assets/Houdini/Scripts/HoudiniHost.cs:1115)
HoudiniHost.get_prGenerateUVs () (at Assets/Houdini/Scripts/HoudiniHost.cs:320)
HoudiniAsset.reset () (at Assets/Houdini/Scripts/HoudiniAsset.cs:866)
HoudiniAssetOTL.reset () (at Assets/Houdini/Scripts/HoudiniAssetOTL.cs:67)
HoudiniControl..ctor () (at Assets/Houdini/Scripts/HoudiniControl.cs:78)
HoudiniAsset..ctor ()
HoudiniAssetOTL..ctor ()

Also I had another error while building a project with the spaceship otl inside
the error was pointing out to HoudiniAssetUtility.cs with
HoudiniAssetUtility.cs(1624,28): error CS0246 The type or namespace name `UnwrapParam' could not be found.
however i added
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6
and #endif
at each part that the error was pointing, which did the trick.



Thank you,

Choppy audio playback in Houdini 14 March 31, 2015, 10:13 a.m.

Simon wrote:I'm thinking that it may be a problem with my setup as judging from the lack of response other users aren't having the same issues.


I just figured out that I also have your problem with v14, running on OS X 10.10.2, and I don't think is related to my setup anyway.


Did you submitted it as a bug? or did you solved it?