MattSimpson
MattSimpson
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Recent Forum Posts
Can I create a 2d sprite sheet from an animated 3d model? June 7, 2010, 5:57 a.m.
Hi all
Is it possible to use Houdini Apprentice HD to create a 2d sprite sheet (.png) from an animated 3d model (.fbx) ?
If so, could someone please tell me how?
Many thanks!
Matt
Is it possible to use Houdini Apprentice HD to create a 2d sprite sheet (.png) from an animated 3d model (.fbx) ?
If so, could someone please tell me how?
Many thanks!
Matt
Help needed rendering a textured 3d model to a 2d image May 19, 2010, 5:37 a.m.
Hi All
I've just bought a $99 licence to Apprentice HD and although it looks amazingly powerful, like a lot of beginners, I'm struggling a bit to learn the ropes.
Eventually I do want to learn how to model/animate with Houdini, but right now I want to do something simpler I hope you guys can help me with. I've bought some 3d models from an online store. They're supplied in various different formats (including FBX) and each come with their own textures, normal maps, height maps, and specularity maps etc..
What I want to do is import a model and associated textures into a “scene” in Houdini, position the model, light the scene, and render it out to a 2d texture (a .png file with transparency). The reason for this is so I can use the texture as a sprite or background image in a 2d game.
Can someone please explain the process for doing this, or point me towards a relevant tutorial/guide for this please?
Many thanks!
Matt
I've just bought a $99 licence to Apprentice HD and although it looks amazingly powerful, like a lot of beginners, I'm struggling a bit to learn the ropes.
Eventually I do want to learn how to model/animate with Houdini, but right now I want to do something simpler I hope you guys can help me with. I've bought some 3d models from an online store. They're supplied in various different formats (including FBX) and each come with their own textures, normal maps, height maps, and specularity maps etc..
What I want to do is import a model and associated textures into a “scene” in Houdini, position the model, light the scene, and render it out to a 2d texture (a .png file with transparency). The reason for this is so I can use the texture as a sprite or background image in a 2d game.
Can someone please explain the process for doing this, or point me towards a relevant tutorial/guide for this please?
Many thanks!
Matt