Matthias Bjarnason

MatthiasB

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Game Dev Toolkit compatibility - Core vs. FX Sept. 18, 2018, 6:31 a.m.

Hello all,

Is there anyone who knows if Game Dev Toolset has any feature limitations when used in Houdini Core vs. FX?

I know the Toolset allows for simplified workflow e.g. when creating texture sheets from pyro stuff. How does that work if Core can't do Pyro and is there potentially anything else that would break in the Toolset unless I were running FX?

Reason I ask is because the studio I'm at is looking into a limited time rental of Houdini, for some game dev work, and it would be great to know if Core would be enough or if FX was the only option.

thanks.

Texture Sheets tool missing features in Houdini 16 Nov. 23, 2017, 7:10 p.m.

So, H16.5 node info says:

[my path to the GameDevToolset]/otls/rop_texture_sheets_2.hda?gamedev:river/rop_texture_sheets::2.0

H16 node info says:

[my path to the GameDevToolset]/otls/rop_texture_sheets.hda?Driver/rop_texture_sheets

soooo …not running the same thing, it appears.

Texture Sheets tool missing features in Houdini 16 Nov. 23, 2017, 10:04 a.m.

Hello Mike,

Yes I tried all of those …none would show “full” features in H16.

Without looking too deep into it, it appears as if there's a ‘version check’ when launching the tool that determines which tool/script to run depending on the Houdini release (could totally be talking out of my A$$ right now …it's just a theory as I have …as I'm really only deriving that from the fact that I see two “texture_sheet” versions/folders in the “OTL” folder. :p


thanks for the help.

cheers!