Pascal Fuerst


About Me



Recent Forum Posts

Tutorial - Create HDAs for C4D that use Polygon Selections May 26, 2016, 7:52 a.m.

Really cool

copying onto the inside pieces of a fracture? April 1, 2016, 5:43 a.m.

I have done a simple box fracturing setup but want to stick some additional geo (in the current setup spheres) onto the inside parts of the fractured object. If I copy those before it goes into the dop node setup those seem to not stick to the inside geo but be stuck to the initial position they have been copied to (but still fall to the ground).
Maybe someone can take a look at the attached file(…_02) and help me out with the problem as I'm relatively new to Houdini.

For now I have found a solution(…_03) by unpacking the previously packed object after the sim is done and copying the spheres onto the now again available inside group.
But I think this isn't the best way of doing it. Should I in this case not use the pack fracture object option and go with the “normal” fractured option to skip the unpacking stage? Or is there an even smart way (by maybe writing the sim first to disk and than copying the spheres onto the inside pieces)?

Thanks for help

send Feature Request? March 8, 2016, 8:44 a.m.

Thanks Jeff.
I have seen the acronym in the support dropdown but wasn't quite sure what the E stands for