Mikael Moane
MikaelM
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Recent Forum Posts
How to assign a COP plane as Material Instance image parm? Feb. 2, 2021, 6:49 a.m.
sysyfu
I've tested assign COP plane to the principled shader, UE4 can read the texture properly. But if I assign that COP plane to unreal_material_parameter, UE4 won't read the image.
Just curious, did you manage to get UE4 to read a COP plane by using the {PlaneName} braces in the path? If yes, what syntax did you use in your principled shader to make it work? I've tried with a simple op:/ and {PlaneName} at the end but can't seem to get it to work in UE4.
Cheers