Milad Savar
Milad Savar
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Iran, Islamic Republic of
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
ROP Fetch TOP — Wedge Caching Based on Per-Piece Frame Range Jan. 2, 2026, 4:53 a.m.
Hello everyone
I have three spheres with different animation timelines
want to read per-piece attributes from a detail attribute based on each wedge to feed them into the ROP Cache node (or something else )
but I don’t know how to do .
i have drop a simple setup for my problem
Thanks in advance for any help
I have three spheres with different animation timelines
want to read per-piece attributes from a detail attribute based on each wedge to feed them into the ROP Cache node (or something else )
but I don’t know how to do .
i have drop a simple setup for my problem
Thanks in advance for any help
Copernicus - offset a texture along a curve Dec. 16, 2025, 1:08 p.m.
Gaalvk
In theory, we'll distort the UV, and the texture will follow it. If you want to deform the texture in Copernicus, you'll need to use distort and apply a pre-calculated normal map to the curve.
actually distort doesn't work , [ destroy the Texture in each time-step )
just put there show the Curve Direction work ..
but i need offset texture along the Normal , which i stuck this problem ;(
Copernicus - offset a texture along a curve Dec. 16, 2025, 1:32 a.m.
any idea ?