Mohan Pugaz


About Me

VFX Artist


Recent Forum Posts

FLIP - Reseeding - Attribute interpolation Oct. 21, 2019, 3:39 a.m.

Hi Guys,
While using reseeding in flip, the Newly created particles are not getting the color or any other attributes interpolated.
I trying to do sim with a initial color applied to the particles, the newly created particles are created in white color, but what i want is the color should inherit from the interpolation,

I tried rest attribute as well to apply my color post sim, it seems even the rest attribute dosent seems like interpolated while reseeding enabled. Please some one let me know what would be the workaround to apply colors on a reseeding flip sim.

Sorry I cants share a file currently


how to hide pyro sim source volume? July 24, 2019, 6:16 a.m.

Hey EmamFX
yeah sometimes you might need to hide the source as it might appear very dense and visually look bad. in that case you can use VDBcombine SOP and subtract the source volume from your simed volume, but prepare your source volume before subtracting to have a nice fall off other wise you might end up having a harsh edge.

Mohan Pugaz

How to create UV on VDB converted polygon mesh July 24, 2019, 4:52 a.m.

Hey Dude,
I think there is no way u can create perfect uvs for this, but here is a cheat, u can create a grid with uvs and deform it along with the vellum wires and then transfer the uvs from the animated grid to the vdb mesh, I have attached a hip file, I Hope that might help.