Moray1
Moray1
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Pyro FX shader Feb. 8, 2010, 8:42 a.m.
Yeah I have been working in low res, but when I been doing test renders I've switched both on to see if it makes a difference, but it hasn't really.
i'm using the fireball tool.
The scattering is something i'm not too sure about, do I have to create scattering files before i render off, or does it calculate scattering when you render it anyway… sorry i'm new to Pyro and dynamics in general so don't really know much!
I'm using 2 spotlights and a point light with raytracing switch on.
thanks
i'm using the fireball tool.
The scattering is something i'm not too sure about, do I have to create scattering files before i render off, or does it calculate scattering when you render it anyway… sorry i'm new to Pyro and dynamics in general so don't really know much!
I'm using 2 spotlights and a point light with raytracing switch on.
thanks
Pyro FX shader Feb. 8, 2010, 7:54 a.m.
I'm working on a futuristic war scene project in college just now and I need to create a rocket contrail for it. I decided to have a go at it in Pyro FX as I had never used it before and wanted to learn a bit more about it. However, I cant seem to get the results i'm looking for in my renders… I have both low and up res activated and raytraced shadows is turned on and everything, but the smoke still appears really flat and unrealistic in the renders, even though it looks as if it should be rendering out a hell of a lot more volume and shadow information even from the viewports….
does anyone know what I am doing wrong, and what I can do to fix it?
Any ideas would be greatly appreciated,
Thanks!
does anyone know what I am doing wrong, and what I can do to fix it?
Any ideas would be greatly appreciated,
Thanks!