Mud-H

Mud-H

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Recent Forum Posts

Mount points? Oct. 20, 2008, 1:54 p.m.

Thx for your help DrFrankenRex! I finally found my issue… Me… The .cfg files is needed. I should have try it before ops:

I will post an .cfg example in case someone drop here with same problem.


AlwaysExport:

eye
cam
mass
mount*



That go in a .txt file renamed to .cfg.

Now I'm ready to go, I really like what I have see so far from houdini

Mount points? Oct. 20, 2008, 2:23 a.m.

Thanks for your reply.

Sorry for my bad english, the mountX node is not on the “item” but on a vehicle to mount a weapon. My current system work fine using 3DSMAX, now I'm trying to export the same nodes in Houdini and I can't get it to work.

I have download Torque Show Tool and I don't see my mountX “Null' houdini nodes. I think I misplace the ”Null' nodes in the Houdini setup, where they should be in the hierarchy? Any example files?

I will try back again later.

Mount points? Oct. 19, 2008, 12:44 p.m.

I have try what DrFrankenRex explained but I can't get my TGEA node to work. I'm trying to add a weapon node named “mount0” but I can't get it to work in-game.

Did I miss something? Where those “Null” nodes should be placed(parents?). Need to add something for the DTS exporter?

I'd really like to make it work soon so if anyone could help, you're welcome! Example files would be greatly appreciated