Neil Hall

NeilHall

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VFX Artist
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United Kingdom
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Recent Forum Posts

White water foam render April 21, 2017, 1:50 p.m.

Less like water ‘spray’ and more like ball-pit!
Does anyone know how to get the foam a more suitable size? It looks fine in the fluid sim (as a point in space), but I can't see a scale value anywhere in the Whitewater Source, Sim or Import nodes.
Thank you.

My fluid sandwich! April 7, 2017, 2:12 p.m.

Hi people,

Can anyone explain why my flip fluid separation is really small 0.003, yet I seem to be getting a thin layer along the bottom of the fluid and a similar layer on the top?
I can't see how it's droplet size or Influence Scale? Otherwise, I'd just have thousands of little fluid balls, wouldn't I?

It is quite a thin layer of particles at the bottom of the tank.

Thanks,

Neil

Slow-motion particle rendering? April 3, 2017, 1:45 p.m.

NeilHall
Hi people,

I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.

Tyre splash [youtu.be]

So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?

I'm sure I read something in the Mantra node of the OUT network, but I can't find it again…

Sorry, I've just realised that's what the ‘Increment’ is for on the Start/End/Inc values! I thought increments were integers only.

Sorry to have disturbed you all. :-/