Less like water ‘spray’ and more like ball-pit!
Does anyone know how to get the foam a more suitable size? It looks fine in the fluid sim (as a point in space), but I can't see a scale value anywhere in the Whitewater Source, Sim or Import nodes.
Can anyone explain why my flip fluid separation is really small 0.003, yet I seem to be getting a thin layer along the bottom of the fluid and a similar layer on the top?
I can't see how it's droplet size or Influence Scale? Otherwise, I'd just have thousands of little fluid balls, wouldn't I?
It is quite a thin layer of particles at the bottom of the tank.
I am doing a fluid simulation of a tyre going through a puddle, but it's travelling rather fast.
Tyre splash [youtu.be]
So, can I render out sub-frames - say, ten sub-frames for every ‘actual’ frame?
I'm sure I read something in the Mantra node of the OUT network, but I can't find it again…
Sorry, I've just realised that's what the ‘Increment’ is for on the Start/End/Inc values! I thought increments were integers only.
Sorry to have disturbed you all. :-/