Night_Hawk

Night_Hawk

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Recent Forum Posts

Create mesh from a point cloud? May 3, 2010, 11:43 a.m.

thx for the replies,

I've tried with the Particle Fluid Surface SOP but it gets to blobby. I've tried different setting and so but it still is more like fluid than a mountain mesh.

nobodyinparticular, I've tried your method before but it tends to get too choppy so to speak. There are some unwanted peaks here and there and it doesn't look good.

Anyway, I will be trying other methods as well but if anyone has more suggestions please share. I've attached the Houdini file and a still from the footage if you would like to see the point cloud and what I want to achieve.

Cheers

Create mesh from a point cloud? May 3, 2010, 9:39 a.m.

Hi guys,
I wonder how you would approach creating a mesh from a point cloud in Houdini, or maybe Maya? I have exported a point cloud of a mountain from PFTrack as a .cmd file and want to create geometry from the points so it can receive shadows. The surface is pretty rough, so I can't use triangulate2d sop because it gives me nasty geometry (when using a point sop to get them back in ther original positions). Also, I don't have that much experience in Houdini only a couple of weeks, so maybe there is an easy way that is pretty obvious?

I have about 5000 points or so, so it would be very time consuming to do it by hand. Of course I don't need to snap to all the points but still it would be a pain to do it by hand.

Is there any way to create a mesh from a point cloud so it looks decent, either in Houdini or Maya? It doesn't have to be exact, but a good appproximation as a base so I can tweak it a little by hand where it needs to.

Thanks in advance