Salman Ahad
Not_Salman
About Me
Artist.
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Dhaka,
Bangladesh
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Boolean node problem Dec. 25, 2025, 6:14 a.m.
When I was following the tutorial on glass breaking from a bullet,
During the node tutorial i followed everystep and watched the tutorial multiple times to make sure i was following the exact same steps.
but boolean node didn't assign the shatter object and glass object as intended, and it had to be opposite in shatter mode, opposite the way tutor Robert Magee did, like it wasn't working at all.
And in the explodeview node, it would always show shatter draws instead of glass being broken.
Why is it?
And the second problem is when I turned the attachments in boolean shatter mode, it worked, but the problem was my geometry in explodeview wasb't packed, it was just showing individual faces disconnected from the opposite end, no complete mesh was coming out it.
Should I send my file for inspection?
thank you
During the node tutorial i followed everystep and watched the tutorial multiple times to make sure i was following the exact same steps.
but boolean node didn't assign the shatter object and glass object as intended, and it had to be opposite in shatter mode, opposite the way tutor Robert Magee did, like it wasn't working at all.
And in the explodeview node, it would always show shatter draws instead of glass being broken.
Why is it?
And the second problem is when I turned the attachments in boolean shatter mode, it worked, but the problem was my geometry in explodeview wasb't packed, it was just showing individual faces disconnected from the opposite end, no complete mesh was coming out it.
Should I send my file for inspection?
thank you
Make Houdini front end as smooth as blender. Dec. 9, 2025, 4:21 p.m.
djorzgul
I usually don't engage this kind of mumble, BUT Sidefx, please, don't make it efficient like Blender.
A sincere request
What is it about my request you didn't like?
If you didn't understand what I said then you can just ignore the post.
Realtime Simulations Dec. 7, 2025, 10:35 p.m.
Seeing the results embergen and liquigen gets.
I wish houdini had the tech jangafx build. As an option.
My projects doesn't need the accuracy Houdini provides cause I can reach the target with quality embergen does.
But I don't like having the idea of 2 software. Houdini does it better then any other software in the world but it's time consuming.
I want to have an option for my accuracy so I can maximize speed while also achieving the results embergen and jangafx products gets.
What I want is separate grid based solver like jangafx has.
I want it to be realtime. As fast as the tools like embergen.
So I can get instant results.
I asked one of my friend who has his own VFX production house. I asked "when we be able to render entire movies like avatar on our own small desktop at home and and it won't be petabytes worth of sim, all real time".
He ssid "5-6 years". That was his prediction.
If it's possible in 5 to 6 years.
Then realtime sims are also possible.
And the fact it's already done is wonderful.
But I want that tech separate along what it's already have inside Houdini.
You guys can do it I believe it.
Please do it.
I don't like the idea of having multiple softwares for multiple tasks.
Blender is implementing dlss denoiser. It makes rendering look like realtime.
But I want simulation to be realtime.
Please implement it.
Thank you for your wonderful service.
I wish houdini had the tech jangafx build. As an option.
My projects doesn't need the accuracy Houdini provides cause I can reach the target with quality embergen does.
But I don't like having the idea of 2 software. Houdini does it better then any other software in the world but it's time consuming.
I want to have an option for my accuracy so I can maximize speed while also achieving the results embergen and jangafx products gets.
What I want is separate grid based solver like jangafx has.
I want it to be realtime. As fast as the tools like embergen.
So I can get instant results.
I asked one of my friend who has his own VFX production house. I asked "when we be able to render entire movies like avatar on our own small desktop at home and and it won't be petabytes worth of sim, all real time".
He ssid "5-6 years". That was his prediction.
If it's possible in 5 to 6 years.
Then realtime sims are also possible.
And the fact it's already done is wonderful.
But I want that tech separate along what it's already have inside Houdini.
You guys can do it I believe it.
Please do it.
I don't like the idea of having multiple softwares for multiple tasks.
Blender is implementing dlss denoiser. It makes rendering look like realtime.
But I want simulation to be realtime.
Please implement it.
Thank you for your wonderful service.