Nuno Álvares2

Nuno Álvares2

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Recent Forum Posts

Rigid bodies infinite creation problem April 12, 2013, 8:09 a.m.

Hello again everyone, can you help me with something here? I imported an object and set it to be a rigid body. Since what i wanted was a rain of intances of the same object i set the creation frame to this expression

if ($F%10==0, $FF, 0)

In order to instantiate them in random positions i set both X and Z initial values for this

fit01(rand($OBJ),-1,1)*20

now my problem is that, when i run the simulation they're not being randomly distributed around as i expected instead they are, yes falling in random X,Z positions but in a diagonal to the grid…

What am i missing here? Can you help me please? Thank you all…
Cheers!!!

Rigid bodies rain - How to? April 12, 2013, 7:12 a.m.

There is a “points from Volume” sop that you could use.

Thank so much.. It worked great, posting here can really be more helpfull than cgtalk… i find it hard for they to answer me there about anything -.- …. I really expect to become really good at houdini some day…

Rigid bodies rain - How to? April 12, 2013, 6:45 a.m.

Oh. Thank you so much, it was indeed very easy to set up… All I had to do was to scatter my target object and voila.. Can't believe i've been trying to do this in maya for the past 4 days, with very tedious work, expressions, and no believable results, then i come to houdini, and voila, 15 min work and job done. thank you so much.

Oh by the way. Scatter creates points along the surface of the object, how could i generate points INSIDE the mesh, or, in other words, fill the object with points? Thank you very much…