Nuno Álvares2
Nuno Álvares2
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Recent Forum Posts
Rigid bodies infinite creation problem April 12, 2013, 8:09 a.m.
Hello again everyone, can you help me with something here? I imported an object and set it to be a rigid body. Since what i wanted was a rain of intances of the same object i set the creation frame to this expression
if ($F%10==0, $FF, 0)
In order to instantiate them in random positions i set both X and Z initial values for this
fit01(rand($OBJ),-1,1)*20
now my problem is that, when i run the simulation they're not being randomly distributed around as i expected instead they are, yes falling in random X,Z positions but in a diagonal to the grid…
What am i missing here? Can you help me please? Thank you all…
Cheers!!!
if ($F%10==0, $FF, 0)
In order to instantiate them in random positions i set both X and Z initial values for this
fit01(rand($OBJ),-1,1)*20
now my problem is that, when i run the simulation they're not being randomly distributed around as i expected instead they are, yes falling in random X,Z positions but in a diagonal to the grid…
What am i missing here? Can you help me please? Thank you all…
Cheers!!!
Rigid bodies rain - How to? April 12, 2013, 7:12 a.m.
There is a “points from Volume” sop that you could use.
Thank so much.. It worked great, posting here can really be more helpfull than cgtalk… i find it hard for they to answer me there about anything -.- …. I really expect to become really good at houdini some day…
Rigid bodies rain - How to? April 12, 2013, 6:45 a.m.
Oh. Thank you so much, it was indeed very easy to set up… All I had to do was to scatter my target object and voila.. Can't believe i've been trying to do this in maya for the past 4 days, with very tedious work, expressions, and no believable results, then i come to houdini, and voila, 15 min work and job done. thank you so much.
Oh by the way. Scatter creates points along the surface of the object, how could i generate points INSIDE the mesh, or, in other words, fill the object with points? Thank you very much…
Oh by the way. Scatter creates points along the surface of the object, how could i generate points INSIDE the mesh, or, in other words, fill the object with points? Thank you very much…