Mikael Andersson

Only_God

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Recent Forum Posts

Opacity textures edges renders weirdly in the Pz pass May 16, 2019, 6:49 a.m.

Hi! I am attempting to extract a depth map along with my render to help in comp but the edges from my opacity texture come out really bright. It works perfectly when removing the opacity texture so the problem might lie in the principle shader? Might be wrong so any help would be really appreciated.

Making vellum grains follow an animation before simulating March 31, 2019, 4:19 p.m.

Made a test scene and I think I solved it , now I'll work on a spreading attribute to get everything activating at different times.

Making vellum grains follow an animation before simulating March 30, 2019, 4:05 p.m.

I am trying out the Pin to Target vellum constraint but it does not update the animation, all the grains are just falling down.

I'll upload my scene but my geo input is connected to a cache so might be difficult viewing the changes