PaulC

PaulC

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Recent Forum Posts

Undesired Flip Fluid explosion July 9, 2015, 3:06 p.m.

Thanks for the reply Enviob,

I hadnt realised that the ‘Collision Source’ had a built in trail sop, which is good to know. But I manged to decipher that the reason for the erroneous velocity was due to the particles dying within the volume. As soon as they are given a much longer lifetime, the problem is fixed. So the trick is to scale them down to a very small number when inside the volume as opposed to allowing them to die.

Undesired Flip Fluid explosion July 6, 2015, 5:02 p.m.

Hell all,

I am having some trouble figuring out what is going wrong with my flip sim and hope someone can shed some light on the issue. I have attached a .hip file, in it there is a ‘pop object’ emitting some spheres. I am using this to collide with a flip object, the particles birthing below the fluid object and moving through the fluid. However… at frames 62 and 94 the velocity (I have enabled the show velocity in the surface/collisions of the collision object in the AutoDopNetwork) seemingly inverts and sends the sim crazy for no apparent reason. The emitted spheres/pop net are pulled into the AutoDop as deforming object.

Thanks in advance

Dampening velocity in Pyro sim's/Gas Damp microsolver Oct. 30, 2014, 10:19 a.m.

Thanks GM. Yeah, bumping that up did have an effect.

Cheers