Pavel Necas

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Normals off on alembic export to Unreal Engine Aug. 1, 2017, 8:51 a.m.

Thank you for this, that worked.
Also what I did before you guys answered, is that I exported with RBD to FBX node, after Luiz Kruel's tutorial - https://vimeo.com/200486901 [vimeo.com].
Seems to be much more stable!
But still have an issue with the normals. When I reimport back, the mesh seems ok? I am not completely sure on what the workflow is when it comes to houdini and normals. Do I set normals with the normal node right?
Thank you
Pavel

Normals off on alembic export to Unreal Engine July 28, 2017, 6:19 a.m.

Hi guys,
Been on and off with houdini, but since the Houdini engine came out for Unreal Engine, I decided it's time to really get into this software (for destruction and procedural modelling and proc. tools for level design)

I am trying to import alembic into Unreal. I have this ball as a test, and I am not sure what am I doing wrong - the normals seem to be completely off when I import to Unreal. (image ball_1)

I followed different workflows, even the unreal engine stream, but one thing I noticed that is different - they have just one mesh in the import window. (Image ball_import)
I have multiple, in fact for every piece there is a mesh. Seemed ok for me at the start, but no one else has that.

Also I have a warning in Houdini that I am not sure what to do with. “Renaming node to *”. (Image ball_export)

I have tried using different options in the import window, for example recalculating the normals. But nothing seems to help. It almost seems that it import multiple meshes over one another, and the normal error is just polygons being over each other?

Notable node in the houdini network is a remesh with iterations set to 1.

Thank you!