Pete_S

Pete_S

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Recent Forum Posts

How to export Houdini Biped texture maps? Jan. 10, 2017, 10:27 a.m.

I am looking to add some variety to my biped texture maps. I can export out the model, I can export out the UV. But I can not export out any of the texture maps. I'd like to keep some of the texture and rec-olor some of the cloths. Is there a way to do this?

Crowd Path tutorial question Sept. 15, 2016, 8:04 p.m.

OK, I am a total newbie when it comes to Houdini. So, my training has to be quite literal.

I am trying to dive into crowds, but it seems all tutorials seem to require some form of knowledge. (probably very minimal, but to me I just seem to miss it.)

My question is on the “crowd path tutorial” on this site, there is a green circle that the tutorial starts with that they base the crowd off of. I have no idea what that green dot is. Is it a primitive shape? Is it a crowd element? I tried a few options, and they all failed.


Thanks in advance for any input.

Also, any crowd tutorials that are fitting for a brand new user?


best.

Pete

Simulate Crowd Sept. 7, 2016, 9:41 p.m.

Thanks for the reply. I'm using the mac trashcan, with the 700 AMD card, ad I have to say, I am very impressed so fa with the speed. The sim speed is amazingly fast. My one issue is on a 4k screen, the UI the is super small…even at the max size set in the prefs. I see it;s been a bit of an issue.

My main worry is that the tutorials are different…like the question above, my “sim” did nothing like the tutorial. I'l try it tomorrow…as today was day 1 with Houdini!

Thanks again.






ndickson
Pete_S
BTW I'm a MAC guy..anything else special I need to know because of that?
The graphics drivers on Mac are problematically buggy. The guy with forum username twod, who works on the viewport code, has done an amazing job finding ways to guess what they're doing wrong and figuring out ways to work around the driver bugs, but for some, there's nothing that can be done. Sometimes Houdini has to fall back to using extremely slow software OpenGL drivers.

For things that don't use OpenGL, the performance of Houdini on Mac tends to be not quite as good as the performance on Linux, but better than the performance on Windows, primarily because Houdini uses 3 different memory allocators, and also Visual Studio 2015 produces some embarrassingly inefficient code on Windows. We'd like to use jemalloc to allocate memory on all platforms, but there are some roadblocks making that difficult.

The only other thing I can think of off the top of my head is that we found out recently that Mac OS has a hard limit of 128GB of virtual memory, so if you have 64GB of memory and a process uses that and 64GB of swap, the process will be killed, even if there's more swap space available. Not many people splurge to buy such an expensive Mac, though, since when I checked a month or two ago, it costs 4x as much money as an equivalent system with Linux or Windows (~$6K vs. ~$1.5K).