RamaKrishna

RamaKrishna

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Tearing RBD, how? Oct. 10, 2018, 7:26 a.m.

You have to pre-fracture the rbd object first and create cone twist constraints between pieces to make it behave like a cloth or bendable object.
Then break the constraints in desired pattern to achieve the look of tearing!.

Bundle chooser in Mantra ROP not displaying predefined bundles Sept. 13, 2018, 6:26 a.m.

drossxyu
I'm experimenting with using bundles as a means to create light rigs. I used the Bundle List pane (not the mantra pop-up) to create two bundles with various area lights. When I go into the objects tab of the Mantra ROP and click on the ‘floating bundle chooser’ button all the way to the right of the ‘force lights’ field I don't see my bundles in the left column. I can create bundles within this pop-up window instead and I will see it show up in the aforementioned Bundle List pane but the reverse isn't true. Is there any reason for this?


If I use the @ syntax in the ‘force lights’ field to call my bundle directly (@env, @rgbLights, etc) it works just fine either way but I am curious as to why the way they are listed is inconsistent.

I am also wondering the same…But I found the reason..you need to set the filtering which is at the bottom right of the Bundle list viewer. Or you can check on the “Set bundle filter based on initial node” in the Bundle list viewer settings menu. So it will set the filter type base on what type of object you added first.

Bundle are very convenient way to manage large scenes. You can create bundles from the selected objects and it becomes easy to manage mantra node as it looks more clean. Not only for light rigs but while defining matte objects and reflection/ refraction masks. I highly recommend using them.

-Cheers

Nvidia Turing ray tracing GPU Aug. 17, 2018, 10:27 a.m.

I am assuming they are going to announce soon. Nvidia RTX going to be a game changer for VR and games for sure.