RML ALT
Rheon Maro
About Me
17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini.
Specializations:
> Procedural Worldbuilding
> Environmental Art
> Water Simulations
> Basic Procedura... more
17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini.
Specializations:
> Procedural Worldbuilding
> Environmental Art
> Water Simulations
> Basic Procedural Tools Development
> Basic Animation
> Particle FX.
The first generator I built was a procedural castle generator, which was made back in July 2025, around the 1st month that I used Houdini. I'm actively looking forward to build even greater projects the moment I turn 18. I currently use Adobe After Effects for compositing my VFX and doing motion graphics, and will transfer to Foundry Nuke sooner or later. less
EXPERTISE
Student
Connect
LOCATION
Malate, Manila,
Philippines
WEBSITE
Houdini Skills
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Animation | Fluids | Destruction FX
BEGINNER
Character Rigging | Motion Editing | Karma | Lighting | Pyro FX | Realtime FX | VEX
Availability
I am currently a student at De La Salle - College of Saint Benilde
My Gallery
Recent Forum Posts
Help on trying to build a silhouette generator Feb. 20, 2026, 9:26 a.m.
Hello, this may be a bit of an advanced question, but is there any documentation or any simpler methods or may it be tutorials I should try to make the spaceship base silhouette look more like a 'spaceship'?
I stumbled upon mkingsnorth's 3D shape generator and about the "big medium small" design theory and was inspired to try and create something similar, but I ended up using just scattered boxes connected to a remesh grid to give it a shape.
Any help would be appreciated!
Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 11 a.m.
Umang_RajOkay, after all this time I had to just do that.
to merge such objects, use boolean with union mode
Thank you so much for the help, I feel stupid but atleast I learned something important today
Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 8:12 a.m.
Hello, I would like to know if there are any other methods on Anastasia Opara's lake house tutorial?
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?

I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?
I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!