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Rheon Maro

About Me

17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini. Specializations: > Procedural Worldbuilding > Environmental Art > Water Simulations > Basic Procedura...  more
EXPERTISE
Student

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LOCATION
Malate, Manila, Philippines
WEBSITE

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Animation  | Fluids  | Destruction FX
BEGINNER
Character Rigging  | Motion Editing  | Karma  | Lighting  | Pyro FX  | Realtime FX  | VEX

Availability

I am currently a student at De La Salle - College of Saint Benilde

Recent Forum Posts

Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 11 a.m.

Umang_Raj
to merge such objects, use boolean with union mode
Okay, after all this time I had to just do that.

Thank you so much for the help, I feel stupid but atleast I learned something important today

Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 8:12 a.m.

Hello, I would like to know if there are any other methods on Anastasia Opara's lake house tutorial?

Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?



I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.

Any help will be appreciated!

Turning this FLIP sim a bit better Dec. 31, 2025, 11:29 p.m.

Hello, this is my first time doing flip simulations, and I would like to get any recommendations on this breaching effect

Is there any good way so I could replace the water splash effect, it looks very jelly-ish because it's very obvious that fluid particle surface was used...

An approach I had in mind was to convert the splash to VDB, but I would like to know if you guys got any other recommendations

Thank you for the help