RML ALT
Rheon Maro
About Me
17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini.
Specializations:
> Procedural Worldbuilding
> Environmental Art
> Water Simulations
> Basic Procedura... more
17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini.
Specializations:
> Procedural Worldbuilding
> Environmental Art
> Water Simulations
> Basic Procedural Tools Development
> Basic Animation
> Particle FX.
The first generator I built was a procedural castle generator, which was made back in July 2025, around the 1st month that I used Houdini. I'm actively looking forward to build even greater projects the moment I turn 18. I currently use Adobe After Effects for compositing my VFX and doing motion graphics, and will transfer to Foundry Nuke sooner or later. less
EXPERTISE
Student
Connect
LOCATION
Malate, Manila,
Philippines
WEBSITE
Houdini Skills
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Animation | Fluids | Destruction FX
BEGINNER
Character Rigging | Motion Editing | Karma | Lighting | Pyro FX | Realtime FX | VEX
Availability
I am currently a student at De La Salle - College of Saint Benilde
My Gallery
Recent Forum Posts
Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 11 a.m.
Umang_RajOkay, after all this time I had to just do that.
to merge such objects, use boolean with union mode
Thank you so much for the help, I feel stupid but atleast I learned something important today
Very basic question on self-intersecting geometry [SOLVED] Jan. 23, 2026, 8:12 a.m.
Hello, I would like to know if there are any other methods on Anastasia Opara's lake house tutorial?
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?

I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!
Specifically this, what would be the approach be to removing the intersecting faces and turning it to one whole shape for each floor?
I'm interested on how she handled the self-intersecting geometry, I've been stuck on this for quite a while.
Any help will be appreciated!
Turning this FLIP sim a bit better Dec. 31, 2025, 11:29 p.m.
Hello, this is my first time doing flip simulations, and I would like to get any recommendations on this breaching effect
Is there any good way so I could replace the water splash effect, it looks very jelly-ish because it's very obvious that fluid particle surface was used...
An approach I had in mind was to convert the splash to VDB, but I would like to know if you guys got any other recommendations
Thank you for the help
Is there any good way so I could replace the water splash effect, it looks very jelly-ish because it's very obvious that fluid particle surface was used...
An approach I had in mind was to convert the splash to VDB, but I would like to know if you guys got any other recommendations
Thank you for the help