Rob Chapman

Rob Chapman

About Me

Long in the tooth VFX Technical Artist, Interactive Multimedia Developer > Softimage 3D Generalist > XSI FX artist > VR Developer > Houdini FX Artist / Lead > Virtual Production FX technical Director hobbyist Quadcopter pilot and builder, Brown Belt Brazilian Ju-Jitsu
EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
London, United Kingdom

Houdini Skills

ADVANCED
Hair & Fur  | Cloth  | Crowds  | Fluids  | Realtime FX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Mantra  | Destruction FX
BEGINNER
Character Rigging  | Motion Editing  | Animation  | Muscles  | Solaris  | Karma  | Lighting  | PDG  | VEX  | Python

Availability

I am available for Contract Work

Recent Forum Posts

Day 8 | Explode | Animation March 8, 2026, 9 p.m.



simple setup. RBD driven by Pyro ariel explosion vel, rendered straight from Karma GPU

Day 1 | Plant | Animation March 3, 2026, 5:16 a.m.

on a belated catchup! heres my day 01 entry. made some procedral chloroplasts




Best Practice for Applying External FBX Animation to an APEX Oct. 7, 2025, 1:13 p.m.

Oh! it seems the add animation from skeleton node fails on more complex nested rigs.. like the metahuman head skeleton.

so still the simplest way to put fbx back onto the head rigs at least is to unpack and repack and animation from skeleton works on body still