Rob Verweijne

Rob Verweij

About Me

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Hobbyist

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LOCATION
Netherlands
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Houdini Skills

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Recent Forum Posts

Basic arch setup April 12, 2015, 1:30 p.m.

Thanks for the tips. Much appreciated!

Basic arch setup March 27, 2015, 12:01 p.m.

Great solution Doodlez. Thanks . On top of that I also found out that I do not have to use a polycap. In the skin node I turned on Keep Primitives.

Basic arch setup March 27, 2015, 7:32 a.m.

Hi,

I am new to Houdini and have gone through several modeling tutorials which SideFX offer on their website. I am currently looking into modeling basic arches which, after they have been setup, can easily be adjusted.
I'm looking into turning that into an HDA for a project I have in mind.

I have been experimenting and modeled arches using three different methods: a Polyextrude, a Sweep/Skin combination and a Bend modifier.

My personal favorite is the sweep/skin method. But there is one problem with his technique I cannot seem to solve: I cannot seem to get the first and last vertex of the arch to sit flat on the ZX-plane without manually editing them. I just feel it can probably be solved in a more productive way.

Could someone point me into the right direction to solve this problem?

I attached a HIP file containing those three different methods to setup arches. Pretty self explanatory.