Rob Chapman
Rob Chapman
About Me
Long in the tooth VFX Technical Artist, Interactive Multimedia Developer > Softimage 3D Generalist > XSI FX artist > VR Developer > Houdini FX Artist / Lead > Virtual Production FX technical Director
hobbyist Quadcopter pilot and builder, Brown Belt Brazilian Ju-Jitsu
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Hair & Fur | Cloth | Crowds | Fluids | Realtime FX
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Mantra | Destruction FX
BEGINNER
Character Rigging | Motion Editing | Animation | Muscles | Solaris | Karma | Lighting | PDG | VEX | Python
Availability
I am available for Contract Work
My Badges
Recent Forum Posts
Day 1 | Plant | Animation March 3, 2026, 5:16 a.m.
on a belated catchup! heres my day 01 entry. made some procedral chloroplasts
Best Practice for Applying External FBX Animation to an APEX Oct. 7, 2025, 1:13 p.m.
Oh! it seems the add animation from skeleton node fails on more complex nested rigs.. like the metahuman head skeleton.
so still the simplest way to put fbx back onto the head rigs at least is to unpack and repack and animation from skeleton works on body still
so still the simplest way to put fbx back onto the head rigs at least is to unpack and repack and animation from skeleton works on body still
Best Practice for Applying External FBX Animation to an APEX Oct. 5, 2025, 6:40 p.m.
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Ahah ! it was the mapping and trial and error, but indeed this is the node you need , thank you and once correctly setup it all lines up nicely and animates directly from the FBX animation file - which includes skeleton animation and shapes
just finishing off the blendshape mapping list - theres a LOT of remapping and its changed again since you wrote the last snippet Edward, Brow name did at least