
Rodrigo Martin
RodrigoMartin
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Houdini 20 Rumors March 7, 2023, 9:41 a.m.
I would love to see karma xpu production ready, more solver magic in SOP level, and maybe an update to CHOPs and COPs? I don't know how hard would it be to make this "new" COPs work with solaris, karma and materialX fluently
And maybe a non VEX friendly node to convert vector to quaternion? (or other types of attribures, like a convert attribute) I know it's easy with some VEX but not every Houdini user knows VEX and would love to use orient instead of normal (for example)
And maybe a non VEX friendly node to convert vector to quaternion? (or other types of attribures, like a convert attribute) I know it's easy with some VEX but not every Houdini user knows VEX and would love to use orient instead of normal (for example)
LOPs edit physics not working as expected. (concavity) Feb. 4, 2023, 6:09 a.m.
Siavash TehraniWow, thanks! Houdini spitted me some errors but finally worked...
The default collision geometry produced by the Edit LOP is a convex hull. You can generate your own collision geo with the Simulation Proxy LOP. Setting it to Convex Hull with Decompose Each Connected Piece worked for me.
I needed to reload the usd chain to make the simulation proxy node work, when I added it and configures the same way as in your file, it didn't work, disconnected the top line and connected again and started working, spitting from time to time errors like this ones:
Traceback (most recent call last): File "E:\Program Files/Side Effects Software/Houdini 19.5.493/houdini/python3.9libs\edit\base.py", line 377, in wrapper_recordEvent return func(*args, **kwargs) File "E:\Program Files/Side Effects Software/Houdini 19.5.493/houdini/python3.9libs\edit\base.py", line 1348, in onNodeSelectionChanged self.handleDescriptorDNE(simgeo, selpath) File "E:\Program Files/Side Effects Software/Houdini 19.5.493/houdini/python3.9libs\edit\lop\base.py", line 521, in handleDescriptorDNE proxyowner = self.getAncestorSimProxyOwner(prim) File "E:\Program Files/Side Effects Software/Houdini 19.5.493/houdini/python3.9libs\edit\lop\base.py", line 234, in getAncestorSimProxyOwner parent = prim.GetParent() RuntimeError: Accessed invalid null prim
But again, it worked! so thank you very much!

LOPs edit physics not working as expected. (concavity) Feb. 3, 2023, 7:12 a.m.
Hi,
Today I was looking at this video for sidefx's youtube channel:
https://youtu.be/rpQg22GbMwk [youtu.be]
Tried to stuff some objects inside a container (for example, spheres inside a bucket)
And the collisions using the edit node were wrong, the container was not concave, even setting a custom sim proxy.
Things I tried before posting:
Replicate the set up in different versions (19.5.493, 19.5.368, 19.5.403) and found the same results.
Tried not using USD files from the solaris demo files, and instead a default usd pighead and a sop sphere with a clip and extrussion, same result.
Using different ways to import in lops assets. Stagemanager, reference nodes, asset reference.
Here is a scene with the setup.
To replicate it, try moving the pighead inside the bowl, It will keep colliding before going inside.
Today I was looking at this video for sidefx's youtube channel:
https://youtu.be/rpQg22GbMwk [youtu.be]
Tried to stuff some objects inside a container (for example, spheres inside a bucket)
And the collisions using the edit node were wrong, the container was not concave, even setting a custom sim proxy.
Things I tried before posting:
Replicate the set up in different versions (19.5.493, 19.5.368, 19.5.403) and found the same results.
Tried not using USD files from the solaris demo files, and instead a default usd pighead and a sop sphere with a clip and extrussion, same result.
Using different ways to import in lops assets. Stagemanager, reference nodes, asset reference.
Here is a scene with the setup.
Image Not Found
To replicate it, try moving the pighead inside the bowl, It will keep colliding before going inside.