Stephen Edwards

SEdwards3D

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USD error: Layer saved to a location generated from a node April 16, 2020, 10:13 a.m.

Okay, I feel like I'm missing something simple here.

I'm trying to generate a USD for use in UE4- just a simple single piece of geometry to start!

Using the rubbertoy at the moment. Using only the defaults in the ROP I'm getting errors!

In the stage context, I'm getting an error from the USD_ROP:
“Layer saved to a location generated from a node path”

A USD gets generated, and looking at in a text editor, it looks like it's pointing to everything properly?

I'd really appreciate any advice… even a “read this from the manual dummy”
I've gone through what I think is the correct sections in the help file?

If I load the USD into Unreal it's blank! Hoping the error I'm getting in Houdini is related to this?