Saia Fog
SaiFo
About Me
Wracking my brain around this program.
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
New Zealand
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Terrain masks to groups? July 18, 2019, 11:25 p.m.
I notice this an old post, but I'd also really love to figure this out, if anyone has any ideas. +1.
Adding Variation to Instances via HDA. June 12, 2019, 10 p.m.
Hey there,
I'm working on an HDA that scatters points over a landscape in Unreal, then instances mesh to these points (basic scattering workflow). The docs mention a method for adding variation to Houdini Instanced Inputs and this works, but the instances are distributed with an even probability.
Is there a way to adjust the probability of each variation so it's more likely to instance one variation over another?
Any help appreciated.
Link to docs, if it helps.
https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com]
Thanks.
I'm working on an HDA that scatters points over a landscape in Unreal, then instances mesh to these points (basic scattering workflow). The docs mention a method for adding variation to Houdini Instanced Inputs and this works, but the instances are distributed with an even probability.
Is there a way to adjust the probability of each variation so it's more likely to instance one variation over another?
Any help appreciated.
Link to docs, if it helps.
https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com]
Thanks.