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Houdini Learning Materials » Terrain masks to groups?
- SaiFo
- 2 posts
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I notice this an old post, but I'd also really love to figure this out, if anyone has any ideas. +1.
Houdini Engine for Unreal » Adding Variation to Instances via HDA.
- SaiFo
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Hey there,
I'm working on an HDA that scatters points over a landscape in Unreal, then instances mesh to these points (basic scattering workflow). The docs mention a method for adding variation to Houdini Instanced Inputs and this works, but the instances are distributed with an even probability.
Is there a way to adjust the probability of each variation so it's more likely to instance one variation over another?
Any help appreciated.
Link to docs, if it helps.
https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com]
Thanks.
I'm working on an HDA that scatters points over a landscape in Unreal, then instances mesh to these points (basic scattering workflow). The docs mention a method for adding variation to Houdini Instanced Inputs and this works, but the instances are distributed with an even probability.
Is there a way to adjust the probability of each variation so it's more likely to instance one variation over another?
Any help appreciated.
Link to docs, if it helps.
https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com]
Thanks.
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