Sergio Caires


About Me

CG Supervisor


United Kingdom

Houdini Skills


Not Specified

My Talks

obj-image Houdini HIVE
Custom Shading in Game Trailers | Axis

Recent Forum Posts

Husk Procedural hair example Oct. 3, 2023, 1:05 p.m.

I tried and failed miserably to reverse engineer my own graph bgeo for guide deform...
BUT, just as I was beginning to lose the will to live, I had the idea to edit/hack graph.bgeo that comes with the hair proc hda. In my case set the "flag_bypass" attribute on the corresponding point of "move_to_skin_pos2". Which of course worked fine. Phew...
Anyway, just noting here that that lifeline exits for these unusual fixes or overriding other parms without the pain involved to make it all work properly.

Husk Procedural hair example Oct. 3, 2023, 6:31 a.m.

Also, I'm thinking if one really needs to bother with parameter promotion at all?
Why not create a generic hda that has only parameter for file path to the graph.bgeos and save button? Inside would be an editable subnet. So instead of changing parms at lop level we change them in the subnet and publish changes to the bgeo with the save button?

Husk Procedural hair example Oct. 3, 2023, 6:21 a.m.

I'm beginning to grok what's what & where with the hair procedural thanks to elovikov's helpful explanation, but in order to rewrite the currently embedded "" with the fix, I need the hip file from hence it came (sadly the sopnet is not included in the hair proc hda).
Would it be possible to share it here please? This would also probably make it a lot easier to add more parameters as we see fit?