Tony Fan2

Tony Fan2

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Agent SOP missing primitive groups April 15, 2015, 7:25 p.m.

Hello, I am getting stuck on rendering crowds. The problem is that the agent SOP is not creating primitive groups from FBX. The imported FBX subnet has the geometry tree, but the <agent>_shapelib.bgeo does not have primitive groups. This makes it impossible to apply shading to the crowd.

Can anyone help? Thanks in advance!