Turner J. Sinopoli
Turner Sinopoli
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Recent Forum Posts
Issue when exporting a KineFX skeletal mesh to unreal April 13, 2022, 4:29 a.m.
Hey there! This is a dummy simple question but how did you go about renaming the joints before exporting from Houdini?
Kinefx - Bind packed primitives from RBD sim. Export to fbx. April 13, 2022, 3:53 a.m.
Hey there! Did you ever find a solution to this?
I'm looking into a similar issue and what I've found is that I could get the scale and rotation by using a Rig Doctor Node and checking the box for "Initialize Transforms" and "Convert Instance Attributes" - this captures most of the motion but I still get a strange pop on the first frame
I'm looking into a similar issue and what I've found is that I could get the scale and rotation by using a Rig Doctor Node and checking the box for "Initialize Transforms" and "Convert Instance Attributes" - this captures most of the motion but I still get a strange pop on the first frame