Tyler P

Tyler P

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Recent Forum Posts

Voxel-type smoke/fire Jan. 24, 2017, 4:37 p.m.

Hello everyone!
I have been having a lot of fun getting into houdini, but there has been something I have been trying to figure out. When using some rendering engines, they are able to change the filtering when rendering fluids. When they are set to nearest or closest it results in a blocky/voxel like fluids like this: Is there any way (or tutorial) that shows a way to get the same result in houdini? I want it to be simulated in the fluids without having to use settings on the render engine. (I plan on using a 3rd party renderer inside Maya)

Thanks for anyone who can help!

Compatibility Question April 20, 2016, 6:47 p.m.

Hello everyone!

After playing around with the apprentice version of Houdini, and using the 30 day trial for the plugin engine, I think its time to put out the money and buy it. Before that though, there is something that is starting to worry me though.

Recently, Autodesk has been starting to announce huge updates for Maya. Because I only have a perpetual licence and because of how/where I work- buying and keeping a subscription isn't something that I can do (at least right now).

So, my main question: I am trying to figure out how installing/updating for Houdini works, will support be dropped for 2016 when the next version is released?

I know that over time a program will eventually become obsolete- I am just worried about the upcoming couple years.

Thanks to anyone who can give me a hand! Looking forward to adding Houdini to my workflow!