Michał Śledź
Velisiris
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FLIP Meshing - Flat Tank Extended Sept. 17, 2018, 3:21 a.m.
Hello Guys. I have a problem with meshing FLIP when flattening for ocean displacement. There's visible popping by one frame in refraction when geometry is coming out of water. Here's preview:
And here's what's going on with mesh on one frame and next one:
Anyone have any idea how to fix that problem? I've tried many solutions but without success.
- Narrow Band is turned off
- I tried subtracting collision geo from mesh but it doesn't work
- Without flattening there's no problem because of the boundry, water has thickness and it's meshed together with space around collision object.
If anyone have a workflow for meshing that kind of ascending, I would be very grateful for any sugestions.
And if that will help, I'm sharing .hip file without cache files.
And here's what's going on with mesh on one frame and next one:
Anyone have any idea how to fix that problem? I've tried many solutions but without success.
- Narrow Band is turned off
- I tried subtracting collision geo from mesh but it doesn't work
- Without flattening there's no problem because of the boundry, water has thickness and it's meshed together with space around collision object.
If anyone have a workflow for meshing that kind of ascending, I would be very grateful for any sugestions.
And if that will help, I'm sharing .hip file without cache files.