Yuri Serizawa

Yuri Serizawa

About Me

Expertise
Not Specified
Location
Canada
Website

Connect

Recent Forum Posts

Houdini Engine for Unreal - Version 2 Beta Oct. 22, 2020, 2:54 a.m.

dpernuit
The beta1 release binaries on github is linked with H18.0.597.
Source code is available for H18.0 / H18.5, on Git, you just need to select the proper branch on the repo.
(and as of today, 18.5 sources are now the default)

But H18.5 ships with the v2 plugin, so yes, you can use v2 with 18.5.
Just copy the Houdini Engine plugin from the Houdini18.5.531/Engine folder into UE's Engine/Plugins/Runtime folder.

Also, as 18.5 ships with both v1 and v2, we don't automatically install the plugin anymore.
The files need to be manually copied, depending on whether you want v1 or v2.

Oh I see, that's good to know.
Now I can fully commit to H18.5 then.
Thanks!

Houdini Engine for Unreal - Version 2 Beta Oct. 20, 2020, 10:30 p.m.

Hello, just wanted to clarify, this is not compatible with H18.5 yet, correct?
So any HDAs that I intend to use V2 should not have new H18.5 nodes?
Also, would installing H18.5 to my system conflict with this V2 and H18.0.597 combo?

Quad Remesher Sept. 26, 2020, 3:17 a.m.

For Linux, if anybody interested, I have a modified version of Labs Quadremesher node to work on Linux.
https://github.com/teddy8193/HDA/tree/master/Labs_QuadRemesher_Linux [github.com]

I basically applied the same modification as the unofficial version of Blender addon for Quad Remesher utilizing Wine.
Disclaimer though, I made this at home with my Indie license so it comes with hdalc file type.