Alessandro Amato

alessandro.ama98

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Too many instances created inside of unity March 30, 2023, 8:07 p.m.

Hey everyone,

I'm a beginner with Houdini, so please forgive me if my question seems simple to some of you. I'm having a performance issue related to the massive number of instances generated using the building generator tool with OpenStreetMap data. Specifically, when I generate a 1 km x 1 km city, I end up with about 500,000 game object instances, which significantly impacts the editor's performance.

I'm wondering if there is a more optimized way to generate a city using OSM data? Or, is it possible to merge all the instances related to a single building into a single game object to improve performance? Any suggestions would be greatly appreciated.

The tutorial that I have followed is https://www.youtube.com/watch?v=FQ_DKhSyelY [www.youtube.com]

Thanks!