alvaro segura

alsegura

About Me

EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

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LOCATION
United States
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Houdini Skills

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Not Specified

Recent Forum Posts

H18 lopnet scene import cameras Dec. 5, 2019, 1:28 a.m.

It works!, Thank you jsmack.

H18 lopnet scene import cameras Dec. 4, 2019, 11:35 p.m.

I'm testing H18 for the first time and trying to import a camera in lopnet that was created and animated at object level. This camera I'm importing it using a “Scene_import_cameras” node. When rendering using karma it looks pretty blurred (like it has depth of field or something). If I render the same object without the camera it looks correct. My test is on Volumes and instanced spheres to points. If I create the camera inside LOP I don't have the issue. Since H18 is a new world, I wonder if there is a proper way to import a obj camera inside lop or a way to fix the blurred look using scene camera import.

Thank you,
-Al Segura

Double Surface on Flattening Mesh April 6, 2019, 9:15 a.m.

Hi there,

I'm experiencing this super annoying problem when flattening surface using particle fluid surface in Houdni17.

Problem is a random double surface (top and bottom) when I only want top one. I'm working on a character splashes and everything its working just fine except that I can't find a reason why these random frames are showing double surfacing. In my setup, because characters run long distance I decided to use animated tank tracking the character position and regenerating particles per frame, then I meshing using flatten geometry surface option and “Use Bounding Box” checked with correct bbox values and centroid. I'm also using narrow band in my sim. Any help? this is kind of frustrating since it makes no sense at all.