Anto Matkovic

amm

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Stacking hair strand control July 3, 2019, 5:24 p.m.

pickled
Have you tried to influence the toolset and workflows in Houdini amm? By publishing solutions for public analysis and followed by thorough RFEs?
As I said, it's possible to build one, what I'm talking is based on personal experience.
Such functionality is a bit exceptional, influenced by taste of artists, how and where you'll do it. That is, it has to be confirmed by end users first, *then* it comes to RFE-ing and such. There are dozens of scripts-plugins for Maya xGen able to something similar on xGen guides, no one is included in Maya releases.
Otherwise you'll have a few more nodes usable for robots, maybe, over a few thousands (I think)of already present in H.

Stacking hair strand control July 3, 2019, 3 p.m.

NNois
amm
You have to build the thing, just like in ICE. I guess you didn't used factory ICE hair interpolators for stacking. Everything is there in H, starting from basic math nodes, geometry queries and such. It can go without single line of code (that's first hand experience), while there are significant differences between ICE and Houdini, when it comes to methods for creating something hair - like. Also, definitively there is no such offer of streamlined solutions around, like it was in ICE times.
Building what exactly ? I found just using hairgenerate in serial are working very well no ?

BTW If we ever could get our hand on that … https://vimeo.com/301068099 [vimeo.com]

If I understood the original post, it's about something like… using the output of one Fur SOP as input of next Fur SOP. That is, stacking. This definitively won't work good (even if someone would get this to work) with something really really basic in options like H Fur SOP. But it's possible to build (and get a way faster, btw).
Other than that, sometime around H 14 I just stopped with any view-port interaction in H except rotating the camera, and any shelf tool as well, for personal mental sanity. In other words, I just don't care about their brushes, handles and else. Too much different than rest of 3d world when it comes to viewport interaction, while user base is miniature. Hard to learn, easy to forget. There are other things to do…

Stacking hair strand control July 2, 2019, 7:09 a.m.

You have to build the thing, just like in ICE. I guess you didn't used factory ICE hair interpolators for stacking. Everything is there in H, starting from basic math nodes, geometry queries and such. It can go without single line of code (that's first hand experience), while there are significant differences between ICE and Houdini, when it comes to methods for creating something hair - like. Also, definitively there is no such offer of streamlined solutions around, like it was in ICE times.